There are many different happiness producers. The city therefore adds 3 to the global happiness rating. However, since the city only has 4 population, only 4 actual local is produced. Size 4 city, Circus, Colosseum, Theatre, Stadium, and no modifiers:Ģ (Circus) + 2 (Colosseum) + 3 (Theatre) + 4 (Stadium) = 11 potential local.The city adds 4 to the global happiness rating. Size 6 city, Circus, Colosseum, Cathedral, and no modifiers:Ģ (Circus) + 2 (Colosseum) + 1 (Cathedral) = 5 local.If a city produces more local happiness from buildings than it has population, no additional happiness is added to your global rating. Buildings (and a few other things) provide only local happiness, which means that the unhappiness produced by each individual city is modified by any local happiness before being added to your global happiness rating. There is a difference between local and global happiness. Tall empires consist of few cities with a very high population, while wide empires generally have many cities with low populations.Ģ. There are two basic types of empires: tall and wide. Important ConceptsThere are two important concepts that need to be understood before continuing with this guide:ġ. Prince difficulty, standard map, 1 city, 1 population: 9 - 3 - 1 = 5 happiness.They are simply citizens which are working a building slot rather than a terrain slot, and cost the same amount of unhappiness. Notes: specialists have their own category in the UI happiness breakdown. Settler, Chieftain, and Warlord difficulty levels provide a 40%, 60%, and 75% modifier for cities AND citizens, respectively. Large and huge maps have an 80% and 60% per city modifier, respectively. There are modifiers based on difficulty level and map size. Citizens in occupied cities: 1.34 (without courthouse).Conquered cities consume more happiness until you’ve built a courthouse. There are 2 things that consume happiness: cities and citizens. This initial supply is reduced from the very moment you found your first city. When you first start a game, you have an initial supply of happiness which changes based on your difficulty level: Obviously, having high unhappiness can essentially shut down your entire civilization. Revolt - 20+ unhappiness - all the effects of Very Unhappy, plus groups of barbarians regularly spawn in your borders. Very Unhappy - 10-19 unhappiness - all city growth ceases, settlers cannot be built or used, production decreased by 50%, unit combat strength reduced by 33%. Unhappy - 1-9 unhappiness - excess food reduced by 75%, positive growth modifiers suspended. The four happiness states your empire can have are: It should be treated as a resource that allows you to expand your population and borders when you have a surplus, and can entirely stop your growth when you have negative happiness. In Civilization V, happiness is a global state which impacts your ability to found new cities and your cities’ ability to gain new citizens. Many of the concepts are still helpful though. NOTE: This guide does not include Brave New World and I haven't had time to update it.
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